My personal quick reference for the Mansions of Madness board game.
Other references are here.
Setup
- Each player chooses an investigator card & token
- Damage and Horror decks should be shuffled; others are best alphabetized
- Start the app, choose scenario, enter investigators
- Starting 🔎 clues, items, map tiles, and tokens are determined by the app
Investigator Phase
- Each player takes a turn, in any order
- On a turn, an investigator may take up to
2
actions (see below) - If an investigator dies, tell the app - others get one final round only.
Mythos Phase
- Event step: the app will prompt
- Monster step: the app will describe actions and AI
- For AI, distances are measured in steps (movement distance)
- “Move nearer/further” means the number of steps must decrease/increase
- If movement AI has a goal and the monster can’t reach it, tell the app without moving the monster
- Some monsters have notes on their base card
- Horror step: each player in range of a monster does a horror check in the app.
- If several, use the highest horror rating (blue number)
- Multiple investgators near the same monster resolve the same check
Common Actions
- Move - up to
2
spaces. Can be interrupted by other actions. - Search, Explore, Interact - interact with a token in your space via the app
- Attack - a monster in your space, or within range if you have a ranged weapon
- Trade - Pick up, drop, or exchange any number of item cards with a player in your space
- Item - Use any “action” abilities on your item cards
Movement / Range
- All distances are counted in spaces - separated by solid white lines or doors
- “Within range” means up to
3
spaces away, but not through doors - Dotted lines block movement but not range
Tests
- Skill tests specify a skill icon, modifier, and/or target.
- Roll dice equal to your skill value + modifiers. Minimum
1
. - Elder ⛤ signs are successes, 🔎 can be converted by spending a 🔎 clue token
- Examples:
- (🪽+1) means roll agility+1, more successes are better
- (📖; 3) means roll your lore, 3 successes needed to pass
- X Damage (💪+1 negates) means roll strength+1, each success negates a damage
Damage / Horror
- When taking (damage/horror), gain a card - face up by default, resolving any effects
- Drawing/turning face up is done randomly, but you can choose which to discard
- When taking (damage/horror) that would exceed your (health/sanity):
- If already (Wounded/Insane), your investigator dies.
- Otherwise, first resolve any new faceup cards
- Then discard all facedown (damage/horror) cards and become (Wounded/Insane)
- Draw a random condition card and apply its effects
- Note that insanity cards have a minimum player count - redraw as needed
Rare Actions
- Push - Move monster/player in your space to an adjacent one. If target is unwilling, must pass a strength test with target of monster’s brawn (red number) or player’s strength test result+1. On success
- Barricade - (un)barricade a door.
- If moving into barricaded room, must pass (💪;2). May then enter.
- For monster, use brawn (red number) as 💪. Barricade destroyed on a pass.
- Set fire - place a fire in your space, if you have a light source item
- Extinguish fire - Test 🪽. For each success, remove fire from a space you move into this turn.
- Steal - from player in your space. Choose 💪/🪽/👁️, do an opposed test, and for each success exceeding the target’s you can steal one item.
Misc Rules
- Evade - When on a monster’s space, any action besides Attack requires an evade check
- If several, use highest awareness (green number).
- Then select monster in app and choose Evade. On a fail the action is lost.
- Fire
- Take
1
facedown damage when moving into a space with fire, or performing any action other than move while in fire - Monsters take
1
damage when starting turn in fire or moving into it - When fire spreads in Mythos phase place
1
new token only
- Take
- Spells - when acquiring a spell, choose a random copy of it without reading the back (yet)
- Darkness - if on a space with a darkness token, cannot spend 🔎 Clues unless a light source item is present or adjacent.
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