// andy hall
Big Opinionated List of Game Design Mistakes
GDM 11: Never ship cutscenes that can't be paused.
GDM 10: Don't hit new MMO players with five years of cruft.
GDM 9: Never tutorial a currency without player agency.
GDM 8: Never ship a first-person view without correctly supporting inverted Y-axis.
GDM 7: Never gate the Settings menu behind gameplay.
GDM 6: Never disable player inputs without a compelling reason.
GDM 5: Never ship a game with audio and no volume control.
GDM 4: Don't tell me a currency is valuable - show me what I can buy with it.
GDM 3: Never have characters interrupt each other, unless the audio can be timed convincingly.