// andy hall
Interviewed about Gamedev and windmills, sort of
Big Opinionated List of Game Design Mistakes
GDM 11: Never ship cutscenes that can't be paused.
GDM 10: Don't hit new MMO players with five years of cruft.
GDM 9: Never tutorial a currency without player agency.
GDM 8: Never ship a first-person view without correctly supporting inverted Y-axis.
GDM 7: Never gate the Settings menu behind gameplay.
GDM 6: Never disable player inputs without a compelling reason.
GDM 5: Never ship a game with audio and no volume control.
GDM 4: Don't tell me a currency is valuable - show me what I can buy with it.
GDM 3: Never have characters interrupt each other, unless the audio can be timed convincingly.
GDM 2: Never tutorial a button you're about to disable.
GDM 1: Never play loud audio on startup.
D&D spell damage calculator
"wasgen" wo meguru bouken
4 Years of Procedural JS
Board game references
Day 25 - Everywhere and Nowhere
Day 24 - Blue Ambience
Day 23 - Major tensions
Day 22 - Trivial encounters